Saturday 7 June 2014

(33001) 1997 CU29, reasoned reject

(33001) 1997 CU29 is a classical Kuiper belt object discovered in February of 1997. It has a perihelion of 42.2 AU and an aphelion of 45.2 AU. It has an inclination of 1.4º.

When (33001) 1997 CU29 faces the decision-making process, has a great intuition about the limitations and obstacles that are not obvious at all (resonance 4:7 Neptune). Besides, it has a great sense of opportunity in terms of the appropriate way to continue with the development (resonance 6:7 with Pluto).


Computer chess programs

In 1950, before there were computers designed to play chess, Claude Shannon wrote an article in which accurately predicted two main types of searches for any chess program, which he called 'Type A' and 'Type B'.

The 'Type A' programs use all the processing power to calculate all the progressions of possible moves and evaluate the end result (2004 GV9), while the 'Type B' programs incorporate criterion that rejects the positions clearly worse, analysing in greater depth the positions with the best outlook, Something similar to how act human beings, because what characterizes the human expert players, it is not the quantity of analyzed movements, but their ability to recognize patterns, something that they acquire through experience.   

The first chess programs obtained better results if they were designed in accordance with the algorithm of 'Type A', but in the late nineties, after the discovery of (33001) 1997 CU29, the programs of 'Type B' began to gain ground. (Wikipedia: Computer chess)


"Unstoppable" (2010)


Diferences with (79360) Sila-Nunam

The discovery of (33001)1997 CU29 was overstriked by the discovery of (79360) Sila-Nunam, whose orbit is very similar. Both are related to decision-making by rational criteria, the main diference is that (79360) Sila-Nunam has an extremely limited margin of time to choose an answer. In most cases it is an almost instinctive reaction (16:9 resonance with Neptune). 

Also, in the case of (79360) Sila-nunam, the decision is made after a sense of direction that comes from the integration of high and low in very diferent ways, like in the movies "The Game" (1997), "Sliding Doors" (1997) and "Red Corner" (1997).